![]() ![]() These are my top 3 picks for the first idea group for most campaigns.įor a second group Admin or Innovative can save you a lot of mana. The extra relation slots mean that you can vassal swarm and the extra diplo again helps with aggressive expansion but also allows you to integrate vassals faster. The attrition bonus to enemies and reduction to your armies can be useful later on and the general pips are ok.ĭiplo is another great pick to improve relations around you and avoid coalitions. the morale is incredible, the military tradition idea saves you from having more forts than you need to keep it up. This is better than CCR in the early game and the rest of the admin idea group is pretty bad anyways.ĭefensive can be quite good as well, but if you are used to playing EU4 then you won't need it. Influence is a great first pick, saves mana and AE on vassals. ![]() Might be a bit late here, but you should always avoid taking an admin idea group first, the reasoning for this is that the second idea group is only 2 techs away and by taking an admin group you are delaying the second one. ![]()
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